![]() Missing one may even leave a player in a real rut, too. And, while a power character may be the easiest to use and a grind character may automatically wind his way around the harder areas of certain tracks, the flyers have to actively soar through floating rings. It may seem like the fly characters have an unfair advantage over the others, but each class has been balanced to play on the game's 16 tracks. The speed guys grind on rails that cut through courses the power characters are able to knock through rematerializing walls to access alternate routes and the fly characters can propel themselves up and over broad expanses of track. Each type of character, you see, is designed to take advantage of a specific shortcut type. ![]() Gears can also be equipped by different characters whom are separated into their own specific categories: speed, power and fly.Ĭlick Image for New Trailer The combination of characters and gear is where Sonic Riders begins to distinguish itself from other racing endeavors. Gears come in board, bike and skate flavors each has its own unique set of attributes. These 'gears' of Sonic Riders are what the game's likeable stars race on. ![]() Players are encouraged mind the left and right while using the turbo periodically, maintaining clean lines, initiating limited attacks, drafting with success, and capitalizing off an abundance of shortcuts catered to disparate gear types. The controls are simple enough - there isn't even a gas button. Sega is pitching Sonic Riders as being super accessible.
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