Special worlds have even more dangerous atmospheres than existing elemental worlds Rift is Potent, Blink is Volatile and Umbris is Caustic.Special creatures can sometimes apply debuffs from both their channeled element types at once! When damage is applied it uses the element type that does the most damage. Rift, Blink and Umbris creatures and weapons each channel two elements: Rift channels Shock and Chill, Blink channels Blast and Burn, Umbris channels Corrosion and Toxin.Added a new set of Rift, Blink, Umbris and Oortstone block: Refined, Compact and Decorative.Harvesting special resources allows the creation of higher tier weapons, tools, tech and blocks - the most epic yet seen!.These creatures are incredibly powerful - approach with caution! These “special” worlds contain new resources: Rift, Blink and Umbris, as well as creatures made of these materials. Some exoworlds are similar to the known worlds, but some are more dangerous and special than anything seen before.Exoworlds are a platform for future new gameplay unrestricted by player beacons and new world themes.Distances to exoworlds are based on the world level that they orbit, when on lower level worlds the distances are relatively small, but the higher level worlds they are very far.Atmosphere level slowly increases in the last 30 minutes on exoworlds so level up your protection, eat some food or get off the world. ![]() Regeneration does not occur, so anything built on them will remain however, it is accessible to all citizens, and will be lost when the exoworld goes out of range. Exoworlds cannot have beacons or campfires placed on them, so nothing can be protected. ![]() They are mid and high level worlds, and provide new ground for exploration, mining and hunting.Exoworlds are identified by their trails and aura, as well as the path they take in the sky.They are accessible for a number of days before moving away from the known worlds never to be seen again. New roaming worlds, called Exoworlds, are accessible from some of the existing worlds in the game.All materials now generate prestige proportional to the effort of production. Prestige: As proposed and debated we’ve done a balance pass over the Prestige system and block values. A new challenge awaits, but only until you or they expire… Exoworlds will also include the first Level 7+ Rift, Darkmatter and Blink worlds. There’ll be no regen or beacons on these worlds so once they’re exhausted you’ll be ready for another. Expect a constant stream of new worlds to explore, filled with resources to harvest, unique colours to snag, and a playground for future features. These are worlds that enter the universe temporarily, orbiting around another world, before vanishing never to be seen again. Special Worlds: Exoworlds will shortly start visiting the Boundless universe. ![]() What did we say about these in the latest roadmap ? Only the mighty Oort know.īlink, Rift and Umbris: New Level 7 worlds, materials, creatures, blocks and gear can now be collected, crafted and forged. Exoworlds are automatically spawned by the universe. These worlds will be the platform for future gameplay not possible on the permanent worlds. This allows us to add temporary worlds to the Boundless universe. Please report all issues discovered with the update with a new post in the # support thread.Įxoworlds: This release introduced the new Exoworld system. Please close and restart Boundless on PS4 to encourage the system to check for an update. The update should automatically download on PlayStation 4. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version. Please restart Steam to make sure you get the latest version of Boundless. This update is accessible via the “Live” release of Boundless on Steam.
0 Comments
Leave a Reply. |